![]() ![]() Standard items like Daedric weapons, meanwhile, can always be found through either random loot or crafting. Unique items are marked with an asterisk * and we've briefly explained how to get them in that section's notes.We'll give a little extra context for our rankings in each section, but bear in mind we're considered damage-per-second here, too, so in many cases weight is just as important as raw damage!.If a weapon is listed as not enchantable, that will generally mean it's not disenchantable, either.For one- and two-handed weapons, a higher weight means a slower swing speed, so for the most damage-per-second you'll want a combination of high base damage and low weight.For bows, higher weight means faster arrow travel speed, and normally a slower nocking speed. ![]() The weapon sections below, excluding the Bows and Crossbows, are in order of lowest to highest damage and weight - so daggers first, with their low damage and low weight, moving ending with the heaviest and highest-damage Warhammers.An 'N/A' for Perk means you need to boost your Smithing past 100 with Alchemy to improve it beyond Flawless - specifically, you need to max your Smithing level to 100 and then use potions of Fortify Smithing to boost it beyond that, at which point the weapons in question, which don't benefit from any of the Smithing skill Perks, can then be improved beyond Flawless quality.If you're looking to craft or enchant your weapons, be sure to check out our detailed guide to power-levelling Smithing and Enchanting skills to hit that level cap and craft the best weapons in the game as quickly as possible.Whether you're looking to tackle some of the more bizarre Daedric quests, or power-level your Smithing to craft Dragonbone and Daedric weapons, the weapon rankings below should be of some use to you, but before you dive in there are a couple of quick things to bear in mind about how we've structured it all: GMCP_Inventory.mpackage (4.Watch on YouTube Skyrim PS4 Pro vs PC Ultra vs PS4: Graphics Comparison/Frame-Rate Test Skyrim best weapons explained Only requested if no inv_items table now. Implemented echoLink and appendCmdLine for ease of use Changed format to use spaces instead of \t Format quantity to 3 places instead of 2 Added StatusVar event to capture inv_items on login Added in paging functionality for held items. Added builtin method to reset inventory tracker - i/inv reset Put a delay on the StatusVar update event for login Will send the inv/i command if there is no GMCP or inv_list information to use for the script. Packaged as Mpackage instead of XML file. Various updates to inventory handling/tables maintenance. Fixed duplicate ids/items in worn table. Was referencing the wrong array in script. Fixed a stupid bug on my part that rendered this script non-usable. Added support for new GMCP attributes for wielding detection If not, Find and replace all instances of 'iventory' with 'inventory' Misspelled inventory a few times, should be corrected now. Please leave your comments and bug reports in this thread. I would appreciate feedback on this script, and testing to work out the bugs so that it works for the majority of everyone. Copy that error, and paste it to this thread with your issue, so I can try and fix it. If you still cannot get it to display, open the error dialog in the editor window and see what it says. If you issue the command i/inv, and nothing displays try using i reset alias and press enter a few times. This is usually, likely caused to the table inv_items not being populated. It technically should work, but I haven't tested it on another mud.Ģ) You must have GMCP enabled, with 'Char.Items 1' being sent in the Core.Supports negotiation.ģ) Sometimes the display won't render if it runs into an error. Please do not ask me to make it work for another IRE mud. I cannot promise to support the script entirely, but I will answer questions to the best of my ability in this thread.ġ) This is only tested on Achaea. Understand, there is likely a lot of inefficiency in the script and YMMV, it works for me* but may not work for you. It will group the items and display wielded/held/worn when passed no argument and when passed an argument, it will display the known id' numbers of the items and only display the group of items.Ī few people have asked me to share this script and so I present it here in hopes it will be useful. Based off the ideas presented here, I created an inventory organization script that is based off of GMCP.
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